Building on the sample I created on Circular Motion, in this example I add a concept of collision. In physics, deflection is the event that occurs where an object collides and bounces off of another surface. In my example, two spheres collide at a given X/Y causing each ball to reverse direction and maintains its [...]
Silverlight Circular Collision Animation
May 14, 2008
Silverlight Circular Motion Animation
May 12, 2008
In this sample I demonstrate how to take a series of UserControls (Simple ellipses) and rotate each in a counter-clockwise circular motion.
The first step in the process is to define a user control and expose both the TranslateTransform and RotateTransform from the TransformGroup object. This allows us to rotate and move each user control on [...]
Silverlight how to: Procedural Animation
March 11, 2008
Whenever possible developers should encourage designers to maintain all of their Silverlight storyboards within XAML. This allows the designers the optimum environment to use a tool like Blend to tweak the animation timing, easing and any relevant Key Splines. That said, there are situations where a developer may create a UserControl that requires [...]
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