<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Silverlight &#124; WPF &#124; Microsoft.Net &#187; game</title>
	<atom:link href="http://joel.neubeck.net/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://joel.neubeck.net</link>
	<description>Simplifing structure without changing results</description>
	<lastBuildDate>Wed, 26 May 2010 18:43:15 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Developing a Casual Game with Siverlight 2 – Module 4</title>
		<link>http://joel.neubeck.net/2009/03/casual-game-m4-expression-newsletter/</link>
		<comments>http://joel.neubeck.net/2009/03/casual-game-m4-expression-newsletter/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 15:32:09 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Expression Newsletter]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/?p=382</guid>
		<description><![CDATA[This week Microsoft published the latest issue of the Expression Newsletter. If you have not seen the newsletter its a great series of articles focused on using Silverlight and the Expression tools to create amazing rich interactive solutions. In this latest issue I was asked to contribute the fourth of a six part series of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.microsoft.com/expression/news-press/newsletter/"><img class="alignnone size-full wp-image-236" title="Microsoft Expression" src="http://joel.neubeck.net/wp-content/uploads/2008/09/microsoft_expression_logo.gif" alt="" width="191" height="62" /></a>This week Microsoft published the latest issue of the Expression Newsletter.  If you have not seen the newsletter its a great series of articles focused on using Silverlight and the Expression tools to create amazing rich interactive solutions.  In this latest issue I was asked to contribute the fourth of a six part series of articles on  <a href="http://expression.microsoft.com/en-us/dd569746.aspx">exploring the process of designing and building a casual online game in Silverlight 2.</a>.   Here is what  the series will include.</p>
<ul>
<li>Module 1: Getting Started – Architecture / framework</li>
<li>Module 2: Movement and collision detection</li>
<li><a href="http://expression.microsoft.com/en-us/dd434645.aspx">Module 3: Design – Sprites, boards and dialogs</a></li>
<li><strong>Module 4: Animations and sound</strong></li>
<li>Module 5: Initialization and Deployment</li>
<li>Module 6: Advanced concepts (Physics, Multiplayer, Optimization)</li>
</ul>
<p>Make sure to check out the article at <a href="http://www.microsoft.com/expression/news-press/newsletter/">http://www.microsoft.com/expression/news-press/newsletter/</a></p>
<p>Code: <a onclick="javascript: pageTracker._trackPageview('/code/ENM3/Game.zip');" href="/wp-content/uploads/2009/03/ENM4/Game.zip">Game.zip</a></p>
]]></content:encoded>
			<wfw:commentRss>http://joel.neubeck.net/2009/03/casual-game-m4-expression-newsletter/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Terralever&#8217;s Zero Gravity Updated</title>
		<link>http://joel.neubeck.net/2008/10/zero-gravity-updated/</link>
		<comments>http://joel.neubeck.net/2008/10/zero-gravity-updated/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 18:48:00 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Terralever]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Zero Gravity]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/?p=288</guid>
		<description><![CDATA[This morning Terralever updated its first Silverlight 2 game, Zero Gravity. If you have never had a chance to play the game, make sure to go check it out. I think the game is a blast, not to mention a bit addictive.]]></description>
			<content:encoded><![CDATA[<p><a href="http://ltbennett.com"><img class="alignleft size-full wp-image-289" title="zerogravit" src="http://joel.neubeck.net/wp-content/uploads/2008/10/zerogravit.jpg" alt="" width="251" height="202" /></a>This morning Terralever updated its first Silverlight 2 game, Zero Gravity.  If you have never had a chance to play the game, make sure to go check it out.  I think the game is a blast, not to mention a bit addictive.<br style="clear:both" /></p>
]]></content:encoded>
			<wfw:commentRss>http://joel.neubeck.net/2008/10/zero-gravity-updated/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>XNA Gamefest 2008</title>
		<link>http://joel.neubeck.net/2008/05/xna-gamefest-2008/</link>
		<comments>http://joel.neubeck.net/2008/05/xna-gamefest-2008/#comments</comments>
		<pubDate>Thu, 08 May 2008 18:55:09 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/?p=133</guid>
		<description><![CDATA[For those that might be interested, this year&#8217;s XNA Gamefest will be held at the Washington State Convention and Trade Center in downtown Seattle on July 22-23 2008. In previous years the conference has included presentations in the following tracks. System Programming for Windows and Xbox 360 Graphics Quality Assurance and Certification Producer and Business [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joel.neubeck.net/wp-content/uploads/2008/05/gamefest08.gif"></a><a href="http://joel.neubeck.net/wp-content/uploads/2008/05/gamefest082.gif"><img class="alignleft size-medium wp-image-135" title="gamefest082" src="http://joel.neubeck.net/wp-content/uploads/2008/05/gamefest082-300x94.gif" alt="" width="300" height="94" /></a>For those that might be interested, this year&#8217;s <a title="XNA Gamefest 2008" href="http://www.xnagamefest.com/">XNA Gamefest</a> will be held at the Washington State Convention and Trade Center in downtown Seattle on July 22-23 2008.  In previous years the conference has included presentations in the following tracks.</p>
<ul>
<li>System Programming for Windows and Xbox 360</li>
<li>Graphics</li>
<li>Quality Assurance and Certification</li>
<li>Producer and Business Development</li>
<li>Audio</li>
<li>LIVE</li>
<li>XNA Game Studio</li>
<li>Games for Everyone</li>
<li>Visual Arts</li>
</ul>
<p>I am not sure if all of these tracks will be presented in July, but I know for certain that they have decided to expand its focus and include a Casual Gaming track highlighting some of the cool new games done in Silverlight.  When I know more information I will let everyone know.</p>
]]></content:encoded>
			<wfw:commentRss>http://joel.neubeck.net/2008/05/xna-gamefest-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tunnel Trouble on Silverlight.net</title>
		<link>http://joel.neubeck.net/2008/04/tunnel-trouble-on-silverlightnet/</link>
		<comments>http://joel.neubeck.net/2008/04/tunnel-trouble-on-silverlightnet/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 04:26:50 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Terralever]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Miniclip]]></category>
		<category><![CDATA[mix08]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/?p=130</guid>
		<description><![CDATA[For those of you who might not have seen our presentation at Mix, Terralever recently completed a second Silverlight game for Miniclip.com called Tunnel Trouble. This game is entirely written against the Silverlight 2 Beta 1 plugin. I am not sure that it has been spotlighted on there web site, but Microsoft has placed it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.miniclip.com/games/tunnel-trouble/en/"><img class="alignleft size-thumbnail wp-image-131" title="tunneltrouble-hero-nosl" src="http://joel.neubeck.net/wp-content/uploads/2008/04/tunneltrouble-hero-nosl-150x150.jpg" alt="" width="150" height="150" /></a>For those of you who might not have seen our presentation at Mix, <a href="http://terralever.com" target="_blank">Terralever </a>recently completed a second Silverlight game for <a href="http://www.miniclip.com" target="_blank">Miniclip.com </a>called <a title="Tunnel Trouble" href="http://www.miniclip.com/games/tunnel-trouble/en/" target="_blank">Tunnel Trouble</a>. This game is entirely written against the Silverlight 2 Beta 1 plugin.  I am not sure that it has been spotlighted on there web site, but Microsoft has placed it on the home page of <a href="http://silverlight.net/" target="_blank">Silverlight.net</a>.  When you get a chance give it a play we are very happy with how it came out.</p>
]]></content:encoded>
			<wfw:commentRss>http://joel.neubeck.net/2008/04/tunnel-trouble-on-silverlightnet/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Interactive Design Firm Powers Casual games</title>
		<link>http://joel.neubeck.net/2008/03/terralever-microsoft-case-study/</link>
		<comments>http://joel.neubeck.net/2008/03/terralever-microsoft-case-study/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 14:56:39 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Terralever]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[microsoft.net]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/2008/03/terralever-microsoft-case-study/</guid>
		<description><![CDATA[A month ago Microsoft selected Terralever to conduct a in depth Case Study on our use of Silverlight 2 for creating a new Miniclip.com game Tunnel Trouble. This process was really exciting for Terralever.  I feel Microsoft did a great job of capturing the value we find in Silverlight and how this powerful framework allowed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.visitmix.com/university/stories/Terralever.htm"><img src="http://www.visitmix.com/university/stories/CaseStudy/Terralever/13170_Zeus_TerraLever_38627A.JPG" title="Click to view the full case study" style="border: medium none " class="imageframe imgalignleft" height="186" width="136" /></a>  A month ago Microsoft selected Terralever to conduct a in depth Case Study on our use of Silverlight 2 for creating a new <a href="http://www.miniclip.com" title="Miniclip">Miniclip.com</a> game <a href="http://www.miniclip.com/games/tunnel-trouble/en/" title="Tunnel Trouble">Tunnel Trouble</a>.  This process was really exciting for Terralever.  I feel Microsoft did a great job of capturing the value we find in Silverlight and how this powerful framework allowed us to create a compelling casual game in less then 5 weeks. <img src="http://joel.neubeck.net/wp-content/uploads/2008/02/bg_h1.jpg" alt="Miniclip" class="imageframe imgalignright" height="47" width="218" /></p>
]]></content:encoded>
			<wfw:commentRss>http://joel.neubeck.net/2008/03/terralever-microsoft-case-study/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Zombomatic 3000 on Miniclip.com</title>
		<link>http://joel.neubeck.net/2008/02/zombomatic/</link>
		<comments>http://joel.neubeck.net/2008/02/zombomatic/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 16:46:13 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Terralever]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/2008/02/zombomatic/</guid>
		<description><![CDATA[Today Terralevers interactive team released our second game written for the Silverlight plugin.  Zombomatic  was writen for Miniclip and targets the  1.0 version of the silverlight plugin.  Zombomatic is a fun puzzle game that challenges you to swap electrical conductors to connect them into a path for the electricity to flow and bring your Zomomatic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://joel.neubeck.net/wp-content/uploads/2008/02/bg_h1.jpg" alt="Miniclip" class="imageframe imgalignleft" height="47" width="218" />Today Terralevers interactive team released our second game written for the Silverlight plugin.  <a href="http://www.miniclip.com/games/zombomatic/en/" title="Zombomatic 3000">Zombomatic</a>  was writen for <a href="http://www.miniclip.com" title="Miniclip">Miniclip</a> and targets the  1.0 version of the silverlight plugin.  Zombomatic is a fun puzzle game that challenges you to swap electrical conductors to connect them into a path for the electricity to flow and bring your Zomomatic 300o back to life.  Give the game a try I gaurantee you will enjoy it.</p>
]]></content:encoded>
			<wfw:commentRss>http://joel.neubeck.net/2008/02/zombomatic/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
