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	<title>Silverlight &#124; WPF &#124; Microsoft.Net &#187; Expression</title>
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		<title>Developing a Casual Games with Silverlight 2 &#8211; Module 1</title>
		<link>http://joel.neubeck.net/2008/09/casual-game-m1-expression-newsletter/</link>
		<comments>http://joel.neubeck.net/2008/09/casual-game-m1-expression-newsletter/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 14:00:50 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[Expression Newsletter]]></category>
		<category><![CDATA[MVC]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/?p=233</guid>
		<description><![CDATA[This week Microsoft published the latest issue of the Expression Newsletter. If you have not seen the newsletter its a great series of articles focused on using Silverlight and the Expression tools to create amazing rich interactive solutions. In this latest issue I was asked to contribute the first of a six part series of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.microsoft.com/expression/news-press/newsletter/default.aspx"><img class="alignnone size-full wp-image-236" title="Microsoft Expression" src="http://joel.neubeck.net/wp-content/uploads/2008/09/microsoft_expression_logo.gif" alt="" width="191" height="62" /></a>This week Microsoft published the latest issue of the Expression Newsletter.  If you have not seen the newsletter its a great series of articles focused on using Silverlight and the Expression tools to create amazing rich interactive solutions.  In this latest issue I was asked to contribute the first of a six part series of articles on  <a href="http://expression.microsoft.com/en-us/cc964002.aspx">exploring the process of designing and building a casual online game in Silverlight 2.</a>.   Here is what  the series will include.</p>
<ul>
<li>Module 1: Getting Started – Architecture / framework</li>
<li>Module 2: Movement and collision detection</li>
<li>Module 3: Design – Sprites, boards and dialogs</li>
<li>Module 4: Animations and sound</li>
<li>Module 5: Initialization and Deployment</li>
<li>Module 6: Advanced concepts (Physics, Multiplayer, Optimization)</li>
</ul>
<p>Make sure to check out the article at <a href="http://www.microsoft.com/expression/news-press/newsletter/">http://www.microsoft.com/expression/news-press/newsletter/</a> </p>
<p><code>
<p>Code: <a onclick="javascript: pageTracker._trackPageview('/code/ENM1/Game.zip');" href="/wp-content/uploads/2008/09/ENM1/Game.zip">Game.zip</a></p>
<p></code></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Tunnel Trouble on Silverlight.net</title>
		<link>http://joel.neubeck.net/2008/04/tunnel-trouble-on-silverlightnet/</link>
		<comments>http://joel.neubeck.net/2008/04/tunnel-trouble-on-silverlightnet/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 04:26:50 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Terralever]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Miniclip]]></category>
		<category><![CDATA[mix08]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/?p=130</guid>
		<description><![CDATA[For those of you who might not have seen our presentation at Mix, Terralever recently completed a second Silverlight game for Miniclip.com called Tunnel Trouble. This game is entirely written against the Silverlight 2 Beta 1 plugin. I am not sure that it has been spotlighted on there web site, but Microsoft has placed it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.miniclip.com/games/tunnel-trouble/en/"><img class="alignleft size-thumbnail wp-image-131" title="tunneltrouble-hero-nosl" src="http://joel.neubeck.net/wp-content/uploads/2008/04/tunneltrouble-hero-nosl-150x150.jpg" alt="" width="150" height="150" /></a>For those of you who might not have seen our presentation at Mix, <a href="http://terralever.com" target="_blank">Terralever </a>recently completed a second Silverlight game for <a href="http://www.miniclip.com" target="_blank">Miniclip.com </a>called <a title="Tunnel Trouble" href="http://www.miniclip.com/games/tunnel-trouble/en/" target="_blank">Tunnel Trouble</a>. This game is entirely written against the Silverlight 2 Beta 1 plugin.  I am not sure that it has been spotlighted on there web site, but Microsoft has placed it on the home page of <a href="http://silverlight.net/" target="_blank">Silverlight.net</a>.  When you get a chance give it a play we are very happy with how it came out.</p>
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		<title>Microsoft Phizzpop LA design challenge</title>
		<link>http://joel.neubeck.net/2007/12/phizzpop-la-terralever/</link>
		<comments>http://joel.neubeck.net/2007/12/phizzpop-la-terralever/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 15:49:24 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[microsoft.net]]></category>
		<category><![CDATA[PhizzPop]]></category>
		<category><![CDATA[Terralever]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/2007/12/phizzpop-loas-angles/</guid>
		<description><![CDATA[After 4 incredibly intense days, Microsoft&#8217;s Phizzpop LA design challenge is complete and Cynergy Systems is the winner. Congratulation&#8217;s Cynergy!  I was certainly disappointed that we did not win, but with only 7 minutes to present your strategy, design and concept everyone had a chance to win. After catching up on some overdue sleep, I [...]]]></description>
			<content:encoded><![CDATA[<p>After 4 incredibly intense days, Microsoft&#8217;s Phizzpop LA design challenge is complete and <a href="http://www.cynergysystems.com/" title="Cynergy Systems" target="_blank">Cynergy Systems</a> is the winner.   Congratulation&#8217;s Cynergy!  I was certainly disappointed that we did not win, but with only 7 minutes to present your strategy, design and concept everyone had a chance to win.</p>
<p>After catching up on some overdue sleep, I can say that although it was extremely  intense (only 20 hours of sleep this past week), it was an incredible experience.  My teammates <a href="http://www.smcandrew.com/" title="Scott McAndrew">Scott McAndrew</a> and <a href="http://www.facebook.com/profile.php?id=754185444">Craig Budwitz</a>  were amazing,  and I am extremely happy with our Silverlight 1.1 prototype.</p>
<blockquote><p>LA 2007 Design Problem:</p>
<p><a href="http://joel.neubeck.net/wp-content/uploads/2007/11/phizzpop_logo.gif" rel="lightbox[pics84]" title="phizzpop_logo.gif"><img src="http://joel.neubeck.net/wp-content/uploads/2007/11/phizzpop_logo.gif" alt="phizzpop_logo.gif" height="58" width="100" /></a>You and your team have just been hired by a consortium representing all of the major Movie and Television studios.  Your team constitutes the Office of the President of Products.  You are responsible for determining the product strategy for this consortium.  While your authority is considerable, it is not absolute.</p>
<p>You must pitch your product solution to the Board of Directors, also known as the Judges.</p>
<p>The media industry is facing an unprecedented set of challenges today.  Digital distribution, a dramatic reduction in traditional advertising, the rise of social networks such as MySpace and Facebook and other factors have all combined to force a fundamental rethinking of the entertainment industry.</p>
<p>Your job is to:</p>
<ul>
<li>Find new ways to monetize the deep catalog of content that the consortium has.  You should specifically be thinking beyond simply pay per download, subscriptions or advertising</li>
<li>Look for new ways to create fans of our content.  Sites like MySpace and Facebook (among others) have shown us that social networks are powerful tools.  Figure out how to exploit the principles of social networking, integrate into existing networks, or both</li>
<li>Look for ways to exploit the Long Tail.  The consortium has a fantastic amount of old content that’s very valuable to many people.  Figure out how to best help our users find existing content, discover other content, and share this with friends</li>
<li>Figure out the device &amp; platform landscape.  Between iTunes, the iPod, Zune, Media Center, UnBox, Xbox Live, Joost, and everything else, it’s difficult to understand the overall experience system for our users.  Explore creating your own, partnering, or both</li>
</ul>
</blockquote>
<p>As you can see from the design problem, it is very deep.  Executing on each of these points in a working Silverlight prototype, in a mere 3.5 days, is an impossible task. Terralever put forth a strong effort, here is a series of <a href="/wp-content/uploads/2007/12/goPlay/goPlay.html" target="_blank">captures</a> from our working prototype.</p>
<p>Sometime next week I will post a link to the live prototype  as well as some posts on Silverlight 1.1 techniques we used to build the appliction.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PhizzPop Design Challenge</title>
		<link>http://joel.neubeck.net/2007/11/phizzpop-design-challenge/</link>
		<comments>http://joel.neubeck.net/2007/11/phizzpop-design-challenge/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 00:06:28 +0000</pubDate>
		<dc:creator>joel</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Terralever]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[PhizzPop]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://joel.neubeck.net/2007/11/phizzpop-design-challenge/</guid>
		<description><![CDATA[The PhizzPop Design Challenge pits top interactive, Web, and design agencies against one another to push the limits of technology and creativity in a battle royale. Think Mad Max for design. The regional teams have been selected and Terralever was selected.  To get prepared Scott, Craig and Myself will be attending two days of training [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joel.neubeck.net/wp-content/uploads/2007/11/phizzpop_logo.gif" rel="lightbox[pics-1196379745]" title="phizzpop_logo.gif"><img src="http://joel.neubeck.net/wp-content/uploads/2007/11/phizzpop_logo.gif" alt="phizzpop_logo.gif" class="imageframe imgalignleft" height="151" width="259" /></a>The PhizzPop Design Challenge pits top interactive, Web, and design agencies  against one another to push the limits of technology and creativity in a battle  royale. Think Mad Max for design.</p>
<p>The regional teams have been selected and Terralever was selected.  To get prepared Scott, Craig and Myself will be attending two days of training in Los Angeles on Microsoft Expression Blend, WPF and Silverlight.  On December 3rd the Terralever team will be given a design problem and will have 3 days to come up with a solution.  On the fourth day we will return to Los Angeles and present our design to a panel of judges.  The winners will compete at the finals in Austin March 8th 2007 at this years SxSW conference.</p>
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