Over the past few months I have created a handful of Silverlight 2 examples that demonstrate basic physics. In this example I am going to demonstrate containment of a variable number of spheres with gravity causing deceleration. Below you see a simple Grid which I will place a set number of spheres within. Each sphere [...]
Confined collisions with a dose of gravity
August 1, 2008
Silverlight 2 MVC Game Framework
June 6, 2008
Last week I presented a session at DesertCodeCamp 2008 on Developing Casual Games with Silverlight 2. Excluding some technical difficulties, getting my MacBook to connect to dual projectors, the presentation went well. There is certainly interest in the community to begin using Silverlight as a casual gaming platform.
The goal of this presentation was to [...]
Spherical elastic and inelastic collisions in Silverlight
May 21, 2008
I recently took an interest in using some very basic physics within Silverlight 2. I took physics nearly 12 years ago and am certainly rusty, but thought it would be fun to simulate he effect two spheres have when they collide. Their are two types of collision; a perfectly elastic collision where there is no [...]
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