Posts Tagged with DoubleAnimationUsingKeyFrames

Silverlight 3D flip animation

Up until now I have not had an opportunity to create any Silverlight procedural animations that were more complicated then positioning an object with some simple easing. I thought it would be fun to attempt to duplicate one of the transitions used on the iPhone. While making a phone call, if you choose to display the keypad there is a cool 3D flip that occurs. Here is a quick video of the transition. [[VIDEO]] In hopes not to reinvent the wheel, I embarked on an endless search of the Internet for anything resembling a flip. After some quality time on Google, I stumbled upon a great Flash site called reflektions by Paul Ortchanian. This site has a ton of Flash examples that highlight 2D and 3D effects done in flash. Those of us new to interactive development can learn a ton from the techniques Flash and Flex developers have used for years. To get started I created a simple page that contained two Grid controls, one for the front of the flip and one for the back. Both were placed inside of a single canvas named “screens”.

The guts of this effect has been encapsulated in a method called “AnimateFlip”. The result of this method is a DobuleAnimation with approximately 48 descreate keys frames.

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private TimeSpan AnimateFlip(Storyboard sb, ScaleTransform scale, 
out TimeSpan tsLastFrame)
{
    double speed = 4
    double flipRotation = 0
    double flipped = 2
    tsLastFrame = new TimeSpan()
    TimeSpan tsSideFlipped = new TimeSpan()
 
    int frames = 1
    DoubleAnimationUsingKeyFrames daX = 
	new DoubleAnimationUsingKeyFrames()
    tsLastFrame = new TimeSpan()
    while (flipRotation != flipped * 180)
    {
        flipRotation += speed
        double flipRadian = flipRotation * (Math.PI / 180)
        double size = Math.Cos(flipRadian)
        double scalar = (1 / (1 / size))
 
        DiscreteDoubleKeyFrame ddkfX = new DiscreteDoubleKeyFrame()
        ddkfX.Value = (size * scalar) 
 
        tsLastFrame = TimeSpan.FromMilliseconds(frames * 7)
 
        //the first time we flip to negative capture the 
	//tsLastFrame so we know when we will need to
        //visualize the flip side
        flipped = (size < 0) ? +1 : +0
        if (flipped == 1 && tsSideFlipped.Ticks == 0)
        {
            tsSideFlipped = tsLastFrame
        }
 
        ddkfX.KeyTime = KeyTime.FromTimeSpan(tsLastFrame)
 
        //add the DiscreteDoubleKeyFrame to the 
	//DoubleAnimationUsingKeyFrames
        daX.KeyFrames.Add(ddkfX)
 
        flipRotation %= 360
        frames++
    }
 
    Storyboard.SetTarget(daX, scale)
    Storyboard.SetTargetProperty(daX, "ScaleX")
    sb.Children.Add(daX)
 
    VisualizeSide(sb, tsSideFlipped, 0, TimeSpan.FromMilliseconds
		((tsSideFlipped.Milliseconds + 100)), 
		back.Opacity, this.back)
    VisualizeSide(sb, TimeSpan.FromMilliseconds((
		tsSideFlipped.Milliseconds - 100)), front.Opacity, 
		tsSideFlipped, 0, this.front)
    back.Opacity = 0
    return tsLastFrame
}

At the very bottom of the above method their is two calls to “VisualizeSide”. This method is responsible for visualizing the second side when the screen has rotated 180 degrees (Flipped).

My animation is by no means exact, but a pretty good first attempt. If you watch the video very slowly you might notice that on the iPhones rotation it looks like it rotates in perspective. I would love to add this, but am at a lost

Code: ScreenFlip.zip