Silverlight 3 Drag Behavior

Date July 30, 2009

By now most Silverlight developers should have stumbled on a great new feature of Silverlight 3 and Expression Blends, custom Triggers and Behaviors. I seriously don’t know how I lived without them!
In this blog post I am going to demonstrate a simple, yet useful, example of a behavior which allows a UIElement to become drag [...]

Developing a Casual Games with Silverlight 2 – Module 1

Date September 22, 2008

This week Microsoft published the latest issue of the Expression Newsletter. If you have not seen the newsletter its a great series of articles focused on using Silverlight and the Expression tools to create amazing rich interactive solutions. In this latest issue I was asked to contribute the first of a six part [...]

Silverlight Flipping Tiles Animation

Date May 15, 2008

Back a few weeks ago I posted an example of how to create a 3D flip animation similar to the effect seen on an iPhone. Today I will build upon that procedural animation and simulate the flipping tile affect seen in the iTunes album art screen saver, available on a Mac.

In my example I have [...]

Silverlight 3D flip animation

Date April 25, 2008

Up until now I have not had an opportunity to create any Silverlight procedural animations that were more complicated then positioning an object with some simple easing. I thought it would be fun to attempt to duplicate one of the transitions used on the iPhone. While making a phone call, if you choose to [...]

Tunnel Trouble on Silverlight.net

Date April 17, 2008

For those of you who might not have seen our presentation at Mix, Terralever recently completed a second Silverlight game for Miniclip.com called Tunnel Trouble. This game is entirely written against the Silverlight 2 Beta 1 plugin. I am not sure that it has been spotlighted on there web site, but Microsoft has placed [...]

Silverlight how to: Frame-by-Frame Animation

Date January 9, 2008

For the past few weeks, Terralever has been developing our second game using the Silverlight framework. Our first, Zero Gravity was a great success and highlighted the power that Silverlight can bring to casual gaming development. For years, Terralever has been developing games in Flash and is very fortunate to have some incredible flash interactive [...]

Silverlight how-to: Animate a grid of tiles

Date December 20, 2007

An integral part of our proof-of-concept for the Phizzpop design challenge was a grid of tiles that represented a variety of TV shows and Movies. Transitioning from screen to screen we needed to repopulate this grid with a new set of tiles based on search criteria and filters. To improve the effect of [...]

PhizzPop Design Challenge

Date November 29, 2007

The PhizzPop Design Challenge pits top interactive, Web, and design agencies against one another to push the limits of technology and creativity in a battle royale. Think Mad Max for design.
The regional teams have been selected and Terralever was selected.  To get prepared Scott, Craig and Myself will be attending two days of [...]