I recently took an interest in using some very basic physics within Silverlight 2. I took physics nearly 12 years ago and am certainly rusty, but thought it would be fun to simulate he effect two spheres have when they collide. Their are two types of collision; a perfectly elastic collision where there is no [...]
Spherical elastic and inelastic collisions in Silverlight
May 21, 2008
Silverlight Flipping Tiles Animation
May 15, 2008
Back a few weeks ago I posted an example of how to create a 3D flip animation similar to the effect seen on an iPhone. Today I will build upon that procedural animation and simulate the flipping tile affect seen in the iTunes album art screen saver, available on a Mac.
In my example I have [...]
Silverlight Circular Collision Animation
May 14, 2008
Building on the sample I created on Circular Motion, in this example I add a concept of collision. In physics, deflection is the event that occurs where an object collides and bounces off of another surface. In my example, two spheres collide at a given X/Y causing each ball to reverse direction and maintains its [...]
Silverlight Circular Motion Animation
May 12, 2008
In this sample I demonstrate how to take a series of UserControls (Simple ellipses) and rotate each in a counter-clockwise circular motion.
The first step in the process is to define a user control and expose both the TranslateTransform and RotateTransform from the TransformGroup object. This allows us to rotate and move each user control on [...]
Silverlight 3D flip animation
April 25, 2008
Up until now I have not had an opportunity to create any Silverlight procedural animations that were more complicated then positioning an object with some simple easing. I thought it would be fun to attempt to duplicate one of the transitions used on the iPhone. While making a phone call, if you choose to [...]
Silverlight how to: Procedural Animation
March 11, 2008
Whenever possible developers should encourage designers to maintain all of their Silverlight storyboards within XAML. This allows the designers the optimum environment to use a tool like Blend to tweak the animation timing, easing and any relevant Key Splines. That said, there are situations where a developer may create a UserControl that requires [...]
Silverlight how to: Frame-by-Frame Animation
January 9, 2008
For the past few weeks, Terralever has been developing our second game using the Silverlight framework. Our first, Zero Gravity was a great success and highlighted the power that Silverlight can bring to casual gaming development. For years, Terralever has been developing games in Flash and is very fortunate to have some incredible flash interactive [...]

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