Post filed in Presentations

My Mix08 Experience

Even though Mix08 is now only a distant memory, the inspiration I leave with will last for quite a while.  There is something quite powerful about being around thousands of professionals that are as passionate and enthusiastic about the future of interactive development.  For months now I have had the special opportunity to be working close with Microsoft and the there development of the Silverlight 2 Beta.  We have seen first hand the power and potential of the platform. It was great to share that excitement with the rest of the development community.

In the weeks to come, I look forward to sharing our discoveries as we learned how to leverage the Silverlight 2 framework to build our most recent casual game.  Look for posts on the techniques and methodologies we found most effective.

Interactive Design Firm Powers Casual games

A month ago Microsoft selected Terralever to conduct a in depth Case Study on our use of Silverlight 2 for creating a new Miniclip.com game Tunnel Trouble. This process was really exciting for Terralever.  I feel Microsoft did a great job of capturing the value we find in Silverlight and how this powerful framework allowed us to create a compelling casual game in less then 5 weeks. Miniclip

Microsoft Phizzpop LA design challenge

After 4 incredibly intense days, Microsoft’s Phizzpop LA design challenge is complete and Cynergy Systems is the winner. Congratulation’s Cynergy!  I was certainly disappointed that we did not win, but with only 7 minutes to present your strategy, design and concept everyone had a chance to win.

After catching up on some overdue sleep, I can say that although it was extremely intense (only 20 hours of sleep this past week), it was an incredible experience. My teammates Scott McAndrew and Craig Budwitz were amazing, and I am extremely happy with our Silverlight 1.1 prototype.

LA 2007 Design Problem:

phizzpop_logo.gifYou and your team have just been hired by a consortium representing all of the major Movie and Television studios. Your team constitutes the Office of the President of Products. You are responsible for determining the product strategy for this consortium. While your authority is considerable, it is not absolute.

You must pitch your product solution to the Board of Directors, also known as the Judges.

The media industry is facing an unprecedented set of challenges today. Digital distribution, a dramatic reduction in traditional advertising, the rise of social networks such as MySpace and Facebook and other factors have all combined to force a fundamental rethinking of the entertainment industry.

Your job is to:

  • Find new ways to monetize the deep catalog of content that the consortium has. You should specifically be thinking beyond simply pay per download, subscriptions or advertising
  • Look for new ways to create fans of our content. Sites like MySpace and Facebook (among others) have shown us that social networks are powerful tools. Figure out how to exploit the principles of social networking, integrate into existing networks, or both
  • Look for ways to exploit the Long Tail. The consortium has a fantastic amount of old content that’s very valuable to many people. Figure out how to best help our users find existing content, discover other content, and share this with friends
  • Figure out the device & platform landscape. Between iTunes, the iPod, Zune, Media Center, UnBox, Xbox Live, Joost, and everything else, it’s difficult to understand the overall experience system for our users. Explore creating your own, partnering, or both

As you can see from the design problem, it is very deep. Executing on each of these points in a working Silverlight prototype, in a mere 3.5 days, is an impossible task. Terralever put forth a strong effort, here is a series of captures from our working prototype.

Sometime next week I will post a link to the live prototype as well as some posts on Silverlight 1.1 techniques we used to build the appliction.

Facebook Developers Garage Presentation

Facebook - Developers Garage - PhoenixOn November 14th @ the Tempe Center for the Arts Terralever hosted Phoenix’s first Facebook Developer’s Garage. The event was a great success.  I especially enjoyed the presentations by Chris Johnson  of Terralever and Dave Morin of Facebook. I encourage everyone to look at Chris slides on marketing a Facebook application. For those of you who might be interested in what I spoke about take a look at my 15 min presentation on the “Anatomy of a Facebook App”  With so little time,  I was unable to jump to deep into the platform, but managed to get through the basic steps to create a your first Facebook Application.

Download: Anatomy of a Facebook Application
Date: November 14, 2007
Location: Tempe Center for the Arts

C# 2.0 Language Features for Late Comers

uat.gifC# 3.x is exciting and deserving of the spotlight, but thousands of coders are in jobs still maintaining 1.x projects and just now getting up to speed on 2.0. Some haven’t had a chance to get hip to generics and anonymous delegates.


Event: Desert Code Camp 2007
Location: University of Advancing Technology
 2625 W. Baseline Road (map)
 Tempe, Arizona 85283
Time: Saturday, September 15, 2007 - 11:45am
Presentation: Click to Download