I recently took an interest in using some very basic physics within Silverlight 2. I took physics nearly 12 years ago and am certainly rusty, but thought it would be fun to simulate he effect two spheres have when they collide. Their are two types of collision; a perfectly elastic collision where there is no [...]
Entries from May 2008
Spherical elastic and inelastic collisions in Silverlight
May 21, 2008
Silverlight Flipping Tiles Animation
May 15, 2008
Back a few weeks ago I posted an example of how to create a 3D flip animation similar to the effect seen on an iPhone. Today I will build upon that procedural animation and simulate the flipping tile affect seen in the iTunes album art screen saver, available on a Mac.
In my example I have [...]
Silverlight Circular Collision Animation
May 14, 2008
Building on the sample I created on Circular Motion, in this example I add a concept of collision. In physics, deflection is the event that occurs where an object collides and bounces off of another surface. In my example, two spheres collide at a given X/Y causing each ball to reverse direction and maintains its [...]
Silverlight Circular Motion Animation
May 12, 2008
In this sample I demonstrate how to take a series of UserControls (Simple ellipses) and rotate each in a counter-clockwise circular motion.
The first step in the process is to define a user control and expose both the TranslateTransform and RotateTransform from the TransformGroup object. This allows us to rotate and move each user control on [...]
RealNetworks plans spinoff of casual games business
May 12, 2008
I stumbled upon this news article on BussinessWekk.com last week and thought it was quite interesting that Real Networks would find the potential in casual gaming so optimistic that it would spin off its division into a seperate company. This move could certainly push Real Networks into the lead within the casual gaming [...]
XNA Gamefest 2008
May 8, 2008
For those that might be interested, this year’s XNA Gamefest will be held at the Washington State Convention and Trade Center in downtown Seattle on July 22-23 2008. In previous years the conference has included presentations in the following tracks.
System Programming for Windows and Xbox 360
Graphics
Quality Assurance and Certification
Producer and Business Development
Audio
LIVE
XNA Game Studio
Games [...]
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